If you intend to create a new character during this period, it'll be a very disappointing thing, however it is better to accept the chaos brought on by these radical changes, since this is a 15-year-old An inevitable the main MMORPG of growth history. Or decide to wait a little while until Blizzard has released some patches before you start a new role.
Maybe I'm too optimistic, but I firmly think that the expansion of World of Warcraft will track a predictable cycle, that may be, good first and after that bad. Mists of Pandaria? Okay. Warlords of Draenor? Not too good. Legion? Okay. Repeatedly repeating by doing this may be worth getting excited about the next expansion.
Everything (a good deal) about shadowlands revealed by Blizzard sounds great. I like that the main battle is a linear story, as opposed to letting you process areas in almost any order you need, making the narrative process feel totally messy. Similarly, Blizzard really is apparently listening to complaints in regards to the past few expansions. Super powerful legendary items and even more WOW Classic Gold For Sale are returning, as an example, Maw's end-of-game area offers to restore some World of Warcraft much-needed challenges.
Most excitingly, the shadowlands may seem to add some much-needed depth to World of Warcraft. Most races are already given new customization options, and several skills that have been once stripped away from the profession are back, that should bring a great time to specific profession specializations. But case the beginning. At the end of the primary battle within the Shadowlands, players must tend to join from four contracts, because both versions releases an exceptional ability. In addition, each covenant carries a player who are able to "soul bind", giving players other useful combat rewards.
This customization even gets to new legends that players can make. Instead of rewarding one randomly, players will own skills after some time and choose the talents they want to let them have complete control of their construction, as opposed to praying to your RNG god for your perfect legend to lower.
Unlike the Legion plus the Battle of Azeroth, the Shadowlands won't have unlimited resources. Instead of feeling you have to spend your time grinding resources simply to stay competitive, Blizzard will limit just how much Vanilla WOW Gold you are able to transfer each day, encouraging players to shell out more time doing what they want rather than being without Meaningful trivia. These are all positive changes, and I think as a result World of Warcraft a genuine RPG game again.