Ten years of ups and downs in World of Warcraft 3

Ten years of ups and downs in World of Warcraft 3
Ten years of ups and downs in World of Warcraft 3
Ten years of ups and downs in World of Warcraft 3
Ten years of ups and downs in World of Warcraft 3

 

 

Mists of Pandaria
In September 2012, "Mists of Pandaria" swept the world, bringing a new direction for World of Warcraft. A complete island not only emerges out of thin air, but also seems to be the beginning of a new route for the tribe and alliance. Of course, the whole war was going on, and Garrosh did terrible things. Jaina, who used to fight for peace, now fights for Vanilla WOW Gold, but still hopes to win. Anduin began to have his own style, no longer a child as before. In addition, Varian has shown some signs and he has matured a bit.


One of the core themes of Mists of Pandaria is that a person's emotions can be expressed in the real world, causing real trouble for people. This forces the tribes and alliances to step back and think about why they are fighting, and what it means to fight. Especially when they defeated Garrosh together, then Vol’jin became the new leader of the tribe. At that time, it was felt that the situation between the two factions might change. There is no doubt that Woking will become the greatest sheikh in history and will always maintain peace.

"Mists of Pandaria" also brought the first round of short films, which we are all used to. The expansion tells the story of the last Pandaria emperor before Pandaria was shrouded in clouds. Of course, the short knowledge video is presented outside the game, which is thrilling for some people. However, these are carefully crafted and tell a fascinating story that indirectly advances the storyline we experience in the game. These are not things I look for from the WoW team, but when I see them, I just want them to continue making these things. In fact, every expansion film since "Mist" has had short films, and at this point, there are also expected to be short films, which shows that people's acceptance of the story is very large.

In terms of changes to the gaming system, the biggest and most influential change is the radical change in the talent tree that came with the fog and the decline in WOW Classic Gold revenue. The talent tree has been completely removed and replaced with a layered talent with three options per line, similar to what we have now. With these changes, some talents have become benchmarks, while others have disappeared. The main problem with previous talent trees is that they often give the illusion of choice. There is almost always a right choice and a wrong choice, and there is very little reason to expand, especially when you are doing end-of-game content. The purpose of the new level is to provide more choices and give players talent. This may be useful for one boss, but different options for different bosses. This method is long-term effective. Sometimes, I adjust my talents according to the boss. Unfortunately, a "right" choice still exists in most cases.

คอมเม้นท์